Race Name (human coloquial): Globs
Race Name (proper): Wadring (The native name is a scent)
Tech Level: High
Galactic Distribution: As a founder member of the Galactic Council, wadring are the most common, and broadly found race in the Galaxy. Some would say, an overpopulated plague.
Appearance: Wadring are invertebrates without a fixed form. As such they can freely assume any basic shape they desire. Their ‘skin’ is composed of hard, silicon, diamond-shaped, interlocking scales over a rubbery silicon membrane. This allows them to alternatively stretch into whatever shape they want or contract and ‘harden’ into a set shape. In this hardened stance, they are difficult to hurt. They can harden extensions to effectively grow ‘legs’ and walk, or a hard ‘fist’. With time and concentrated effort they can assume complex forms (IE: the shape of a human) however, unlike Dopplegangers, they cannot alter their skin color or texture or grow hair/fur/feathers/etc. to assume a copy of another race. Wadring also lack vocal cords and eyes and are technically mute and blind. However their entire body is a sensory organ and they have the best sense of smell and hearing of all races, effectively gaining sonar, and infrared (heat) vision. While completely blind to the light spectrum, they have the highest degree of sensory perception of any known race otherwise. Consequently, darkness has no effect on their ability to sense their surroundings at all.

Traits: Wadring are fun loving and gregarious beings. Very social, they can become depressed if isolated. While intoxicated wadrings are far too common a site for most beings, this gives the race an undue reputation of being lazy, obnoxious, vapes (they get high off certain scents). In truth, wadrings can be highly disciplined and hard working when required. Asexual beings, there are no male or female wadrings, and they possess elements of both. However other races will commonly refer to their wadring friends as ‘he’ or ‘she’ based on their particular personality and their perceived masculinity or femininity. Wadring can reproduce without mating (something they opt to do as infrequently as possible, but have to at least once in their life if they never mate) but they can also mate ‘sharing fluids’ which will result in a ‘split'(off-spring) for both ‘mating’ wadrings in a few months time. High propensity for intoxication and ‘mating’ leads to an overabundance of wadring in the galaxy and spurned off-spring are not uncommon (see Stretch).
Abilities: Shape-shifting into any basic shape. Lack of internal (or external) structure allows them to ooze into places other races can’t reach. Extreme sensory perception of smell, sound and heat. Ability to generate smells (which is how they communicate). Asexual reproduction – allowing a sole wadring to become an entire colony, giving time. Hard silicon scales and rubbery skin provide a high level of protection from blunt and sharp weapons and some protection against blasters. Absorbing needed elements directly through their membrane, wadrings can survive in a number of environments natively and will not ‘drown’ in water or suffocate in a different atmosphere as long as needed elements are still present. Note: Wadring are carbon-based beings with only their external layer being silicon.
History: One of the first recorded space-faring races, wadrings spread out unabated for centuries until their first recorded encounter with another intelligent race – Xylanterians. Unable to communicate (wadring are mute and Xylanterians do not possess sufficient sense of smell) and intolerant of each other’s ways of being, initial attempts at cooperation broke down and hostilities began.

Due to distance, extreme differences and limited technology, they rarely, but increasingly, came in direct contact and eventually war broke out. A war that was fought, on and off, throughout centuries as they both gradually increased in technology and crossed paths more frequently and with increasingly devastating results. Through the war they discovered and allied with other enemies of their enemy – the plantis who were fighting the tiwangese on another front and the crystalonians who were fighting porcupinians – allies of the xylanterians. The Millennium War had begun. As all races were at that time, low-tech, it was an extremely slow war, with decades or even hundreds of years passing without a battle, but battles did happen on all fronts and were often catastrophic when they did. After a millennium the war ended with the virtual eradication of the tiwangese. The two sides, representing 6 races, along with another 5 that had become known but not directly involved in the war (crabi, quarrin, dzilleraton, eufonian and mcmacazorkians) became the originating Galactic Federation.
While relations with porcupinians have greatly improved, wadring and xylanterians relationship remains tense with multiple flare-up of small scale border disputes.
Wadrings are the cornerstone of the Galactic Council, compassionate supporters, and active participants in humanitarian endeavors. They supply the second largest contingent of military support to the federation, second only to the porcupinians. They’ve helped sponsor in many other lower-tech species into the Galactic Federation including mermaid-eels, newts and dopplegangers.

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